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Red Dawn?
The Good, The Bad and the Ugly
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Red Dawn?
First of all - point well taken about arming the unarmed. My thinking was more of a "long term" post-apocalyptic scenario where a group of people decided to cooperate. It's easy enough to say you will turn away neighbors in need, but I'm not so sure I could turn away people - people I know or work with, if they were starving or otherwise might not survive without my intervention.
I'd rather take some risk bartering .22LR ammo for goats milk than hide in a bunker for 5 years with just my immediate family.
All of this brings up a curious thought: Many of us are "like minded", and in a SHTF scenario would benefit from various levels of cooperation. However, since most survival groups seem intent on isolation from others, how could we find each other, and how could we possibly know who's trust worthy?
Just seems a big shame that we couldn't leverage our combined strengths - but perhaps the risk is too great?
I may get ridiculed for this, but, go the RPG/FPS approach.
Give your scouts (foragers forward ops/observation) [former hunters, backpackers, etc]
Hunting rifles, manstopper pistols, binocs
Give your troopers (vanguard, security) [Security, police, ex-military, etc]
AR/AK/etc rifles that send bullets downrange.
Give your engineers (mechanics, carpenters) [construction, auto industry, etc]
good carbine rifles, OR tactical shotguns, and manstopper pistols
Give your medics (medical, ammo re-suppliers) [doctors, nurses, caregivers etc]
low-recoil pistols and (if you can) the decent armor, they'll be the most in harms way.
Give your snipers (nesters, lookouts) [ex-snipers, people with natural accuracy, etc]
High-power rifles with good scopes, binocs, and a backpack of ammo. and a sandwich.
not everyone's gonna be physically and combatively gonna be able to use the same weapons. (in this case, there's 6 different weapons, 6 ammo types, relatively easy to micro-manage.)
figure a group of 10-20 able-shooting people, 2-4 Scouts, 3-6 Troopers, 2-4 Mechanics, 2-3 Medics, and 1-3 Snipers.
Scouts a bit of a self-trained position.
Troopers need more extensive training, but there's civilian classes on teamwork and combat.
Mechanics, minor weapons training.
Medics, basic point-and-shoot training and reloading.
Snipers, lots of tin cans at 400 yards and an afternoon.
(this is ALL in my personal opinion, I could be wrong, could work for you, could not, all situation-based.)
I may get ridiculed for this, but, go the RPG/FPS approach.
Give your scouts (foragers forward ops/observation) [former hunters, backpackers, etc]
Hunting rifles, manstopper pistols, binocs
Give your troopers (vanguard, security) [Security, police, ex-military, etc]
AR/AK/etc rifles that send bullets downrange.
Give your engineers (mechanics, carpenters) [construction, auto industry, etc]
good carbine rifles, OR tactical shotguns, and manstopper pistols
Give your medics (medical, ammo re-suppliers) [doctors, nurses, caregivers etc]
low-recoil pistols and (if you can) the decent armor, they'll be the most in harms way.
Give your snipers (nesters, lookouts) [ex-snipers, people with natural accuracy, etc]
High-power rifles with good scopes, binocs, and a backpack of ammo. and a sandwich.
not everyone's gonna be physically and combatively gonna be able to use the same weapons. (in this case, there's 6 different weapons, 6 ammo types, relatively easy to micro-manage.)
figure a group of 10-20 able-shooting people, 2-4 Scouts, 3-6 Troopers, 2-4 Mechanics, 2-3 Medics, and 1-3 Snipers.
Scouts a bit of a self-trained position.
Troopers need more extensive training, but there's civilian classes on teamwork and combat.
Mechanics, minor weapons training.
Medics, basic point-and-shoot training and reloading.
Snipers, lots of tin cans at 400 yards and an afternoon.
(this is ALL in my personal opinion, I could be wrong, could work for you, could not, all situation-based.)
I feel that neighborhoods or small communities will have to come together and defend their land and belongings. There is the movie "The Postman" and in the movie is a small community that had built tall walls around their town and armed themselves. Also, don't underestimate the worth of a Ruger 10/22... light weight, someone can be very mobile with it, tons of ammo for cheap, etc....