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Interesting topic. Since sound is just air pressure, the sound should correlate with the fps of the bullet exiting the barrel. Powder type, burn rate, bullet weight all effect fps and barrel length.
The atmosphere would also affect the sound. Less air would mean less intensity. As for the shooter, sound expands in a sphere so the closer to the point of origin (shorter barrel) the more pressure or louder one perceives the sound.
The atmosphere would also affect the sound. Less air would mean less intensity. As for the shooter, sound expands in a sphere so the closer to the point of origin (shorter barrel) the more pressure or louder one perceives the sound.