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I shot a 10" 30/30 contender for a while, fun to shoot, but, didn't make me many friends at the range.
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I read recently that a typical gunshot goes from about 800 hz to 4,000 hz, which would translate to wavelengths from about 3 to 16 inches. there's a bit of math between that and how far to be from the wall, but it sounds like it should be just a few inches. Then again, there's probably an acoustics expert here who can tell us how I'm wrong about everything I just typed. But anyway it's fun to think about.An interesting experiment would be shooting next to a solid wall - made of a material which reflects as close to 100% as possible. The reflected sound would create an interference pattern with the original waves. There should be a distance where sound would suddenly drop then spike again.
I guess that's why there's stippling on drywall and ceiling. Breaks up reflected waves.
If you could fart at the proper time/frequency, you could be your own noise-cancelling system.I read recently that a typical gunshot goes from about 800 hz to 4,000 hz, which would translate to wavelengths from about 3 to 16 inches. there's a bit of math between that and how far to be from the wall, but it sounds like it should be just a few inches. Then again, there's probably an acoustics expert here who can tell us how I'm wrong about everything I just typed. But anyway it's fun to think about.
edit: sp
You are correct. The equation for the surface area of a sphere is 4/3*pi*r^3. The reduction in noise or air pressure would the inverse. A reduction of 1/pi*r^3 is pretty significant.I read recently that a typical gunshot goes from about 800 hz to 4,000 hz, which would translate to wavelengths from about 3 to 16 inches. there's a bit of math between that and how far to be from the wall, but it sounds like it should be just a few inches. Then again, there's probably an acoustics expert here who can tell us how I'm wrong about everything I just typed. But anyway it's fun to think about.
edit: sp