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course of fire:
typically 5 targets per string;
5 strings per stage;
6 stages per match;
Score: toss out worst string per stage;
Raw time; plus misses add 3 seconds each;
Default 30 seconds per uncompleted string.
1) farthest target is barely 50'; steel range in size from 6" to 12x18"; many are 8-12" rounds; all are mounted on stands typically from waist to head high; usually smallest targets are closest to firing line;
2) there is absolutely NO need to have heavy loads;
3) as a long time 'participant' (my geezer-contract stipulates that I remain a 'non-competitor' *kaff*kaff*) ; An absolute need, beyond 'safe' is that ammo/gun be RELIABLE. Struggling to make the durn things work between each fired round is not a good plan.
further comments
I was taught long ago that if I wasn't missing any targets I was shooting too slowly; if I was missing too many I was shooting too fast;
You can not miss fast enough to win; you CAN shoot slow enough to finish the stage regardless of misses;
No target is too large or too close you can not discover a new way to miss it;
Learn the safety rules and FOLLOW them;
If your gun breaks or needs loving attention, there are SAFE zones to perform inspection/repair; NO AMMO in those zones.
It's far more satisfying to finish in the bottom 1/3 than DNF or DQ;
Depending on who's at the match, do not be surprised if a 12 year old with a 10/22 shoots 2 second stages while you labor to finish within the 30-second default window for your first few matches.
Yes, your scores WILL improve with practice. So will everybody else.
Enjoy!!!
typically 5 targets per string;
5 strings per stage;
6 stages per match;
Score: toss out worst string per stage;
Raw time; plus misses add 3 seconds each;
Default 30 seconds per uncompleted string.
1) farthest target is barely 50'; steel range in size from 6" to 12x18"; many are 8-12" rounds; all are mounted on stands typically from waist to head high; usually smallest targets are closest to firing line;
2) there is absolutely NO need to have heavy loads;
3) as a long time 'participant' (my geezer-contract stipulates that I remain a 'non-competitor' *kaff*kaff*) ; An absolute need, beyond 'safe' is that ammo/gun be RELIABLE. Struggling to make the durn things work between each fired round is not a good plan.
further comments
I was taught long ago that if I wasn't missing any targets I was shooting too slowly; if I was missing too many I was shooting too fast;
You can not miss fast enough to win; you CAN shoot slow enough to finish the stage regardless of misses;
No target is too large or too close you can not discover a new way to miss it;
Learn the safety rules and FOLLOW them;
If your gun breaks or needs loving attention, there are SAFE zones to perform inspection/repair; NO AMMO in those zones.
It's far more satisfying to finish in the bottom 1/3 than DNF or DQ;
Depending on who's at the match, do not be surprised if a 12 year old with a 10/22 shoots 2 second stages while you labor to finish within the 30-second default window for your first few matches.
Yes, your scores WILL improve with practice. So will everybody else.
Enjoy!!!