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http://www.3gunrules.com/documents/multi-gun-rules/other-rules/trooper-rules.pdf

I don't know about you guys, but this sounds like a lot of fun compared to the normal overly gamed 3-gun/IDPA/IPSC/USPSA matches that are out there...


Trooper Class Rules

The goals of this class are to encourage shooters to use field practical
equipment that is reliable in adverse conditions and add an element of
physical endurance to the competition not found in other classes.

Rules:

1) The shooter must transport all firearms, ammunition, equipment, and
cleaning supplies with them for the duration of the match from the moment
they sign in the first day of shooting.

2) The amount of ammunition the shooter begins the match with, is all they
are allowed to use for the duration of the match. The shooter may have as
much ammunition in their pack, vest, or ammunition carriers as he/she
wishes.

3) Any back up guns the shooter may wish to use should their primary
firearm become inoperable during the course of the match must be carried
with them for the duration of the match

4) The equipment must be carried via any man portable means and in a safe
manner. No wagons, wheelbarrows, carts, sleds, etc allowed.

5) The shooter does not need to carry all this equipment during the course of
fire, they may ground their rucksack and use only the equipment on their
person if they wish.

6) Trooper class shooters must start with at least one liter of water on their
person or in their rucksack. Additional Water will be provided at all stages.
The shooter must carry any beverages other than water themselves.

7) Lunch will be provided for all Trooper Class shooters on the range. Any
food a Trooper Class shooter wishes to eat must be carried on them other
than the food served at lunchtime.

8) Any time a Trooper class shooter leaves the range, he/she must check
his/her gear at the stat house where it will be secured to prevent tampering
and/or adding or removing of equipment.

9) The only assistance allowed to a trooper class shooter during a course of
fire, is verbal direction from the Range Officer only.

· Failure to follow these rules or voluntarily choosing to drop out of Trooper
Class will place the shooter in a class as determined by the firearms and
accessories they are using. · Another individual can give medical assistance without bumping the shooter
out of Trooper Class.

· All trooper class shooters will be squaded together to ensure that
participating shooters properly follow the rules.

Firearms:

1) Trooper Class shooters may use firearms from any of the other specified
classes. A Trooper class shooter may use all iron-sighted guns, or open class
guns, however they must be able to transport any firearms (and spares)
without assistance from stage to stage by themselves.

2) There is no limit on magazine capacity, bipods, scopes, etc in Trooper
Class.

3) If a shooter decides to carry more than one firearm, spare upper receiver,
optics, etc they may elect to use them on a stage as they see fit. Rifle
calibers may only be used on rifle targets, shotguns on shot targets, and
pistols on pistol targets. Multiple firearms of the same category may only be
used at the discretion of the range officer or as prescribed by the course of
fire. For example; a shooter may not begin the stage with a bolt-action rifle
and swap out to a semi auto carbine for the rifle targets unless authorized to
do so by the range officer or switching guns prescribed by the course of fire.
If a range officer assesses that it is reasonable and safe to allow a trooper
class shooter to use multiple guns on a stage, they must do so for all Trooper
class shooters.

4) Firearms are the only items the shooter may remove from the range at
the end of the day.


*For the MGM Ironman match the shooter will have one ammo can in which
they may store extra ammunition, spare parts, spare firearms, food, etc for
re-supply during the match. Identical ammo cans will be provided for the
shooters to use, which they may return to re-supply the ammo on their
person at any time.
 
I've shot the Ironman in Trooper division 4 times. It's about the most gamed division of them all. You can use whatever can carry. That means a pistol caliber carbine if you want, multiple rifles, multiple shotguns ext.. The logistics is about the only thing harder than the other divisions, every shot counts because it had to fit in the stash box or on your back.

I enjoy it, but if you are looking for the most level playing field it's a toss up between limited and Scope Tac.
 

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