Join the #1 community for gun owners of the Northwest
We believe the 2nd Amendment is best defended through grass-roots organization, education, and advocacy centered around individual gun owners. It is our mission to encourage, organize, and support these efforts throughout Oregon, Washington, Idaho, Montana, and Wyoming.
Discuss firearms and all aspects of firearm ownership
Join others in organizing against anti-gun legislation
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...and much more!
space age wackiness
Space Harrier (Japanese: スペースハリアー, Hepburn: Supēsu Hariā) is a third-person arcade rail shooter game developed by Sega Enterprises and released in 1985. Originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. With an analog flight stick and a cockpit-style motion simulator arcade cabinet that tilted and rolled during play, it was advertised by Sega as a taikan ("body sensation") arcade game.Critically praised for its innovative graphics and gameplay, Space Harrier is often ranked among Suzuki's best works. It has made several crossover appearances in other Sega titles, while PlatinumGames director Hideki Kamiya cited it as an inspiration for his entering the video game industry.
Space Harrier has been ported to over twenty different home computer and gaming platforms, either by Sega or outside developers such as Dempa in Japan and Elite Systems in North America and Europe. Two home-system sequels followed in Space Harrier 3-D and Space Harrier II (both released in 1988), and the arcade spin-off Planet Harriers (2000). A polygon-based remake of the original game was released by Sega for the PlayStation 2 as part of their Sega Ages series in 2003.