I stole this from another site to share it with you guys. Fr. Frogs Guidelines Marksmanship 1) Beware of the man with one gun. 2) Fancy guns, sights, and gadgetry do not make up for a lack of marksmanship. (This though applies to a lot of other activities too.) 3) If you can't do it with a .30-06 you probably can't do it with anything else. 4) If you can't do it with a 2 MOA firearm you probably can't do it with anything else. 5) Sight picture and trigger control are life. 6) Practice, practice, practice! 7) A close miss is still a miss. 8) Smoothness first, the speed will come. 9) Inconsequential increments are meaningless. 10) Most gun writers are pathological liars. Internal Ballistics 1) There ain't no magic powders! 2) There are no magic cartridge cases! 3) Details! It's in the details. 4) Inconsequential increments are meaningless. 5) Most gun writers are pathological liars. External Ballistics 1) There ain't no magic bullets! 2) Divide the range at which someone claims to have shot their deer by 4 to get the real range. 3) Always get as close as possible. 4) Don't believe manufacturer's claims. 5) Velocity erodes, mass doesn't 6) In the battle between velocity and accuracy, accuracy always wins. 7) Inconsequential increments are meaningless. 8) Most gun writers are pathological liars. Terminal Ballistics 1) There ain't no magic bullets! 2) Only center hits count 3) Make the biggest diameter hole you can to let blood out, air in, and destroy as much stuff as you can with each hit 4) Small bullets may expand, but big bullets never shrink. 5) Make the deepest hole you can to insure that vital organs and nerve centers can be reached and destroyed from all impact angles. 6) "Service" your target until it is no longer a threat or capable of any response you don't want. 7) No small arm can guarantee 100% instant incapacitation of a determined adversary--man or beast. 8) Don't believe manufacturer's claims. 9) Inconsequential increments are meaningless. 10) Most gun writers are pathological liars. Gunfighting 1) Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. 2) Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive. 3) If your shooting stance is good, you're probably not moving fast enough nor using cover correctly. 4) Move away from your attacker. Distance is your friend. (Lateral and diagonal movements are preferred.) 5) If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun. 6) In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived. 7) If you are not shooting, you should be communicating, reloading, and running. 8) Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. 9) Use a gun that works EVERY TIME. Don't trust an untested gun. 10) Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty. 11) Always cheat = always win. The only unfair fight is the one you lose. 12) Have a plan. A bad plan quickly executed is better than no plan. 13) Have a back-up plan, because the first one probably won't work. 14) If your attack is going according to plan, it's probably an ambush. 15) Use cover and concealment as much as possible. 16) Flank your adversary when possible. Protect yours. 17) Always tactically reload and threat scan 360 degrees at the conclusion of the action. 18) Watch their hands. Hands kill. (In God I trust. Everyone else, keep your hands where I can see them). 19) Decide to be AGGRESSIVE enough, QUICKLY enough. 20) The faster you finish the fight, the less shot up you will get. 21) Do not deliberately attend a gunfight with a handgun, the caliber of which does not start with a "4." 22) Anyone who claims they know everything about gunfighting is a jerk. 23) Don't rely on a single weapon system. Know how to efficiently use all kinds of different weapons. 24) Remember that after your assailant is down that most likely one of his friends is waiting to kill you. 25) The only thing you ALWAYS know, is you NEVER know! 26) When you least expect it, EXPECT IT. 27) If there is any doubt, there is NO doubt. 28) The are few interpersonal relationship problems that cannot be solved by the judicious use of high explosives or napalm. Gunsmithing 1) All you really need are a good trigger and good sights. 2) You can remove metal but it's hard to put it back. 3) Sharp edges belong on a knife. 4) Better too loose than too tight. 5) You won't find an Allen wrench or a Torx driver in the boonies. 6) Better a stock too short than too long. 7) "Kool" won't save your life or bring down a game animal. 8) Don't over lubricate. 9) There are no magic lubricants. 10) There are no magic cleaners 11) Not all gunsmiths (even some big name ones) know what they are doing.