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Did I invent Hunter's Golf? I'd like to think it's an original idea, though I'm sure someone's already done something similar. I'm a big fan of leisure activities and I was planning on making a disk golf course in the back acres. I still might, though I figured shooting guns is way more fun than tossing a frisbee, so I got to making a course and laying some ground rules for Hunter's Golf. Here's what I've come up with so far:
The Course:
9 Holes
Each hole has different "drive" position.
The Rules:
Holes 5-9 contain traps. These traps are a penalty and must be completed before moving towards the hole. The trap occurs after your 6th shot on any given hole. At each trap, you must take a maximum of 3 attempts, though you may progress as sooner if a lesser number results in a hit. (i.e. if you make your trap shot on your first attempt, you may move on. Also, if your third attempt is a miss, you must more on.)
Trap 5: Bow and arrow shot into hay bale.
Trap 6: Shoot at target with sidearm upside down.
Trap 7: Shoot at target with rifle backwards, using a mirror to aim.
Trap 8: Shoot at target with sidearm using only non-dominate hand.
Trap 9: A thrown axe must stick into the stump.
Scoring:
Simply put, each shot is counted as a point. At the end of the game, the player with the least amount of points wins.
There's a little bit of strategy involved in deciding if you want to progress towards the target after your 3rd miss. If your confident you can hit the target before your 6th miss than, at times, it behooves you to stay at the supported drive position. However, if you choose this route and miss 6 times you're then stuck with your sidearm at a very long distance.
My course is still a work in progress. It would be easy to play the entire game just on my normal shooting range, but that would be boring after a while. Currently, I only have 6 holes set up and I still need to move my obstacles to the right spots. Flags marking the holes and signs designating the driving locations are on the agenda as well. One of my main goals was to have good flow to the course; I wanted the next drive position to be reasonably close to the target of of the previous round. I've been running the course by myself quite a bit and my wife has accompanied me a few times as well. This game is a great way to enjoy the back acres, get some exercise and practice marksmanship at the same time. At the moment I've only been using .22lr though I'm planning on taking the .357 lever out next round. One thing I did learn from playing this game is just how useful magnified optics really are. A 6in steel plate at 150 yards is dang near impossible to see in this setting, but even with a 3x power scope, the plate is as clear as can be.
All of the targets are on my property, and all of them are located in safe shooting positions. Also, each shot is either uphill or downhill, so if you miss, the bullet will impact dirt a few feet beyond the target.
Gun Golf Rules
The Course:
9 Holes
Each hole has different "drive" position.
- Sitting at bench
- Standing supported
- Standing unsupported
- Kneeling
- Sitting on ground
- Prone
- Standing behind barricade (shoot through small cutout)
- Kneeling behind barricade (shoot through small cutout)
- Standing supported against the tree
The Rules:
- 3 drives per hole.
- After your 3rd drive, you may choose to take 10 paces towards target following subsequent shots.
- Subsequent shots are taken from the standing unsupported position.
- After your 6th total shot, you must switch to your sidearm.
Holes 5-9 contain traps. These traps are a penalty and must be completed before moving towards the hole. The trap occurs after your 6th shot on any given hole. At each trap, you must take a maximum of 3 attempts, though you may progress as sooner if a lesser number results in a hit. (i.e. if you make your trap shot on your first attempt, you may move on. Also, if your third attempt is a miss, you must more on.)
Trap 5: Bow and arrow shot into hay bale.
Trap 6: Shoot at target with sidearm upside down.
Trap 7: Shoot at target with rifle backwards, using a mirror to aim.
Trap 8: Shoot at target with sidearm using only non-dominate hand.
Trap 9: A thrown axe must stick into the stump.
Scoring:
Simply put, each shot is counted as a point. At the end of the game, the player with the least amount of points wins.
There's a little bit of strategy involved in deciding if you want to progress towards the target after your 3rd miss. If your confident you can hit the target before your 6th miss than, at times, it behooves you to stay at the supported drive position. However, if you choose this route and miss 6 times you're then stuck with your sidearm at a very long distance.
My course is still a work in progress. It would be easy to play the entire game just on my normal shooting range, but that would be boring after a while. Currently, I only have 6 holes set up and I still need to move my obstacles to the right spots. Flags marking the holes and signs designating the driving locations are on the agenda as well. One of my main goals was to have good flow to the course; I wanted the next drive position to be reasonably close to the target of of the previous round. I've been running the course by myself quite a bit and my wife has accompanied me a few times as well. This game is a great way to enjoy the back acres, get some exercise and practice marksmanship at the same time. At the moment I've only been using .22lr though I'm planning on taking the .357 lever out next round. One thing I did learn from playing this game is just how useful magnified optics really are. A 6in steel plate at 150 yards is dang near impossible to see in this setting, but even with a 3x power scope, the plate is as clear as can be.
All of the targets are on my property, and all of them are located in safe shooting positions. Also, each shot is either uphill or downhill, so if you miss, the bullet will impact dirt a few feet beyond the target.